• 10 Posts
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Joined 2 years ago
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Cake day: June 28th, 2024

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  • I have a lot of serious ethical concerns about AI and vibe coding. But I do recognize that there are legitimate use cases when used as a tool and not a crutch. And this one really don’t seem like the end of the world here.

    My concern is that the takeaway from an incident like this is that next time, devs are just going to lie and not tell anyone they used AI. They didn’t have to say anything and no one would have ever known, but they’re being raked through the coals for responsible disclosure.

    If I was a developer, I’d just lie.




  • Usually no, but it depends on the game. If there are a lot of unlocks to grind and I just want to play the damn game, I may just hit Unlock All. Or if I’ve beaten the game normally and cheat let me explore funny sandbox things, I’ll fiddle with those.

    That’s increasingly rare with modern games anyway though.



  • In addition to what others have said, a large part of the problem here was that the marketing heavily focused on the GamePad rather than showing the whole console. So it was an understandable mistake to think the Wii U was a controller. That’s not a problem any of those other systems had, they were more clearly advertised as consoles.


  • I really enjoyed the handful of games the Wii U got, but so many things went wrong.

    Marketing was awful, as others have noted.

    The Gamepad had a lot of limitations. Bringing the DS’s second screen to a console seemed like a good idea at the time, but it just couldn’t be used the same way. Human eyes cannot focus on two screens at different distances from the eyeball, so you had to shift your focus to one or the other. Multiplats couldn’t be designed around it when other platforms had a single screen, so if they shoehorned in anything for the Wii U port it was obviously an afterthought.

    Ironically though, I think the Gamepad’s best feature ended up being its biggest double-edged sword. In order to support Off-TV Play, games had to be fully playable on a single screen again, disincentivizing developers from being too creative.

    Third parties abandoned it pretty quickly. Marketshare wasn’t there, specs were behind, and the gimmick wasn’t worth extra work to support. Of course it was mostly a matter of marketshare, because if the system had been flying off the shelves they’d put up with the latter two caveats, but because it wasn’t, they wouldn’t.

    There’s also the fact that the rising cost of HD game development kept Nintendo from being able to adequately support both the 3DS and the Wii U at once. Once they lost third parties, Nintendo knew that they just could not keep the Wii U afloat on their own, so they had to make a decision to let it go in order to prioritize the better-selling system, then shift gears to have only a single platform for the next generation.





  • It has an amazing library, and even with the slew of new devices coming out I still feel that original hardware is the absolute best way to play that library.

    IMO, the biggest flaw with the new handhelds is that they all use capacitive touchscreens since resistive just isn’t manufactured anymore. Touchscreen-centric DS and 3DS games were designed with stylus use in mind, and capacitive styluses kind of suck for that. This applies moreso to the DS library, not as many 3DS games are stylus-driven, but there are some and if you want to play them you will have a much better experience on original hardware. No other handhelds offer the 3DS’s glasses-free 3D either, which I know not everyone cares about to begin with, but I personally do like it, so it’s another factor to keep in mind that you’ll miss out on.

    If you want to play online, Pretendo Network only supports original hardware. Real consoles have a unique ID that is signed, and if you misbehave they will ban you from the network. But emulators can freely change and spoof IDs to circumvent bans, so they have to just not be allowed on the network to begin with. Pretendo is still in its infancy anyway, not many games are supported and there isn’t much of a playerbase, but if you care about it then it’s something to be aware of.

    Also note that if you want to play original DS games, I prefer an original DSi, or DS Lite due to the screen resolution. While the 3DS is backwards compatible, the screen resolution is not an integer scale, so it’ll look awful if you scale to fullscreen or tiny if you keep it original size. The latter is less bad on an XL, but you’re better off just rocking fully original hardware. I prefer DSi for softmodding and the DSiWare library, but if you really need the GBA slot too go with the Lite. GBA is much more easily emulatable elsewhere anyway though, unless you’re specifically looking to play DS games with slot-2 interactions.

    But if you don’t already own any of these systems, I don’t think the absurd prices they’re going for right now are fair. Although the emulator handhelds do have some flaws, they’re ultimately easier to get a hold of now, and they do have pros when it comes to an all-in-one device that’ll also emulate other platforms. N3DS has some some decent emulator support of its own, but is even more expensive, while O3DS can’t play much more than its own library.

    So every device has its pros and cons, figure out what your use case is and how much you’re willing to spend. Do you want the best possible experience for 3DS and/or DS games specifically, or would you rather have a jack-of-all-trades device that does everything else? I love my old DSi and 3DS because I already own them, but I don’t think I’d pay full price for them today.


  • Of course all of these games ought to still be preserved somehow, and I don’t think they’re saying it’s somehow a good thing for them to be shut down.

    But you asked why some people are okay with it, and they gave you a valid answer to your question. There is a distinction to be drawn between games that had a legitimate reason to be always online versus games that don’t, and that distinction is the reason why some people are okay with it.

    For MMO players, most of them understand that these are always going to be ephemeral experiences, this is inherent to the genre. It’s even baked into the way that many of them rely on subscription fees rather than a purchase.

    The real tragedy with MMOs is that even if servers were to stay up, the playerbase may not, so the game will never be the same if the MMO simply drops to MO. Usually by the time the plug gets pulled, it’s because the game had already faded away from what it once was.


  • I prefer to buy physical when possible, but that ‘when possible’ gets harder and harder. For the kinds of niche games I like, even when they do get physical releases some of them are just hard to find at a reasonable price. So I’ll settle for digital by telling myself that if I ever lose access to my purchase, I’ll pirate it guilt-free.

    Piracy is preservation, which means my real concern lies with online games that can’t easily be preserved.